Whether hearty plumber, battleworn grunt or cutesey farmyard animal, the colourful stars of video games have become emblems of their respective eras.Mario, Sonic and their ilk are the De Niros and Bogarts of the gaming world, closer to the hearts of die-hard console-addicts than any Hollywood icon could be.Observant fans will note that the geometry-loving masochist actually has an oft-forgotten twin, who makes appearances with him during both games' climaxes.
In a wonderfully perverse twist, he's built like a Threepio-style protocol droid and shares that line's politely articulate butlerish speech mannerisms (wonderfully vocalised by Kristoffer Tabori), with which he dryly expresses sociopathic sentiments, including a distain for organic life perfectly summed up by his repeated use of the word "meatbag".
Oft imitated (not least by Bio Ware themselves: see Dragon Age: Origins' prissy golem, Shale), never bettered.
In the sequel he required a huge amount of mana� but he was also practically invincible.
Giant horns, massive scythe, glaring, glowing eyes - Horny was far more than just another minion for your ever-growing dungeon.
Unique in not actually being a playable character, a speaking character, or even a 'regular' character by any definition, he's such a key part of wasteland life, from your pip-boy to your bobblehead collection, and such an iconic symbol of the franchise that there's no-one else we'd ever think of when someone mentions nuclear disaster adventure games. Of all the marines, in all the alternate galaxies, in all the fictional universes, the gruntiest, muscliest, most trigger-happy of them all is one Mr Marcus Fenix. He makes you think you're the toughest cookie in the jar, the hardest of all the nails, the brickiest of all the shit houses.